Welcome to a world where imagination meets innovation. Explore the intersection of artistry and technology, where immersive digital environments come to life.


I am a 3D Environment Artist and Full Stack VR Developer with a focus on crafting immersive, interactive experiences. Expertise includes designing lifelike virtual environments, organic objects, hard surface models, and characters, all driven by a passion for transforming complex concepts into vivid virtual realities.

Primary skills: Blender, Unity, C#, Photoshop, Substance Painter (PBR workflow), GenAI tools, Full stack VR development, WebGL.



projects

A balance of beauty and danger, where the flowers glow but the serpents lurk. Glowing flowers light the path, but serpents coil in the shadows, ever watchful. At the cave of this garden stands the goddess, keeper of the keys to awakening. She offers the key to those brave enough to embrace both the peril and the power that lie within. 

Created with Blender and Unity


Enchanted Swamp environment was designed for personal skill-enhancement. The objective was to test a variety of Blender modifiers and Unity's particle effects. It showcases a serpentine pathway meandering through the swamp, animated frogs, and luminous shaders. The incorporation of diverse textures enriches the visual complexity of the setting. Particle effects such as glowing dust, stars, and bubbles add to the mystical atmosphere. To augment the immersive experience, I integrated sound effects and employed the Blockade Labs engine for generating the background.


hard surface modeling, assets optimization

This environment was developed for an industrial client specializing in conveyor belt software. The project involved optimizing the existing environment, reducing its size, enhancing it with textures, modeling the shelves, and designing additional hard surface objects.


VR Travel Expo

VR Travel Expo is a dynamic project aimed at reinventing the travel booking experience through an immersive digital marketplace. As a key contributor, my role encompasses concept design, prototyping, implementation, and publishing on Meta's App Lab. My contributions include:


  • Designing the app's overall structure and concept.
  • Creating multiple community hubs and the main Expo Hall using Blender.
  • Developing VR functionalities in Unity, utilizing the XR Interaction Toolkit, C#, and integrating Photon Pun for multiplayer interactions, along with avatar selection features.
  • Implementing Cesium and Google Tiles for enhanced mapping and geospatial representation.
  • Successfully launching the application on the App Lab.
  • Spearheading the marketing efforts to promote the app's unique features and capabilities. 


Email to request access on Meta Quest info@vrtravelexpo.com


VERTEX FORM 3D

We are building open-source multiplayer Unity framework for creating immersive applications on Meta Quest, Apple Vision Pro, the web, mobile, and other devices. Our tools support a broad spectrum of sectors including education, research, travel, geospatial, art, culture, industry, and manufacturing. Focus on what matters most; we've got the basics covered, enabling you to innovate without constraints. Available soon on GitHub. Learn more www.vertexform3d.com


ROBLOX ENVIRONMENT


My client requested two custom buildings, which I designed in Blender, while sourcing the remaining city assets from the extensive toolbox within the studio. The result is a harmonious blend of bespoke architecture and pre-made elements, creating a seamless and vibrant urban landscape.


Woolworths

This environment, commissioned by the AI Research company Hello Ara for the European supermarket titan Woolworths, is intended for research purposes. The original design concept, conceived by the client through AI, was recreated by me using Blender and finalized in Unity. The interior setting was specifically crafted to facilitate focus groups, aiming to explore and understand the prospects of online shopping within the metaverse.


Hello ara

This virtual environment, developed for the AI Research company Hello Ara, serves as their Metaverse office, intended for meetings, events, and various other functions. The original concept art was crafted using Midjourney, which I then recreated using Blender and Unity.


Design Conveyor systems

My collaboration with Design Conveyor System enabled me to create digital twins of conveyor belts, encompassing motors, engines, push stops, air compressors, and various other hard surface objects. The aim is to utilize these models as a 3D interface, enabling operators to identify and troubleshoot jams and malfunctions in the conveyor belts on site.

CLIFF HOUSE

Inspired by Stephen Tsymbaliuk's 'Italy House' rendering, this environment showcases a villa perched on a cliff in the Italian Dolomites. This two-story villa features winding stairs and an outdoor terrace, which includes a waterfall created using Unity's particle system. Additionally, there's a pool with realistically rendered water, created using Unity's shader graph, and a cozy fire pit surrounded by the sitting area. The entire environment was meticulously designed in Blender.


Visit this environment on Spatial

 
 

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